This hands-on workshop will examine the changing landscape of virtual and augmented reality based on four lenses:
– Work as Play as how it is being used (gamification?),
– Use of VR/AR in the classroom,
– Game Based Learning Opportunities
– How VR/AR Learning is assessed
The focus will be on discovery of techniques published within the last year and, where possible, practical opportunities to try the tools and softwares associated with these methods.
Outcome: Provide recommendations on innovation that should be considered as part of Rockcliffe’s sandbox portfolio over the next 12-18 months.
Metered parking on the streets and the public garages at the entrances to Old Sacramento.